Special Needs

uKloo games have been formally tested by the National Lekotek Center and awarded with an AblePlay seal

 

Summary of uKloo Features and Benefits:

    • High Contrasting Colors
    • Visually Stimulating
    • Fosters Imagination
    • Wide Age Range
    • Open-Ended
    • Independent Play
    • Group Play/Sharing
    • Promotes Active Play
    • Provides Visual Cues
    • Hands-On Approach to Learning
    • Familiar Objects/Pictures
    • Easy to Store Game Variations
    • Clearly Written Instructions

Summary of Developmental Processes Promoted with uKloo:

    • Visual Attention
    • Visual Processing
    • Memory & Recall
    • Language Development
    • Word Recognition
    • Early Literacy
    • Letter Recognition & Identification
    • Cause and Effect
    • Patience
    • Spatial Relationships
    • Pre-Literacy
    • Social Interaction
    • Coordinated Movement
    • Problem Solving
    • Gross Motor Skills
    • Motor Planning
    • Visual Discrimination
    • Sequential Thought
    • Attention to Detail
    • Strategic Thinking

The following is a full report from the National Lekotek Center outlining uKloo’s suitability for Special Needs Children:

Communicative Benefits

Description

  • Playing uKloo encourages social interaction through game play.
  •  uKloo can help a child vocalize by reading aloud the clue cards.
  • The clues are simple and concise to help a child successfully focus and read. This can lessen the risk of being over-whelmed with lengthy sentences.
  • uKloo enables children to communicate with others through nonverbal means.
  •  Play can be independent or played with others to encourage turn taking, sharing and cooperation.

Skills

  • uKloo builds vocabulary as child reads new words on clue cards and uses the Picture Helper as a guide.
  • Social skills can be emphasized as children play together to communicate thoughts and ideas when searching for clues.
  • Cooperative play encourages turn-taking and sharing information as kids search to find the surprise.
  • Cognitive thought processing, receptive and expressive language are engaged and enhanced during play.
  • Verbal modeling can take place as a caregiver states a word for the child to say instead of using the Picture Help-er.
  • Pre-literacy and literacy skills are practiced throughout play.

Play Ideas

  • Have a child create and tell a story based on the order of the hidden clue cards. How did they get there? Where did they come from?
  •  A child can expressively recall the hidden clue card path with a caregiver. For example, the first clue card said to look under the cereal box. The second clue card was in the sink and the surprise was in my sock drawer!

 Adaptation Ideas

  • Play with a limited number of clue cards to address the child’s particular needs.

Sensory Benefits

 Description

  • Game rules for multiple players provide competition which can help involve a child who needs more stimulation to participate.
  • Pictures on the Picture Helper poster are visually attractive, clear and simple.
  • The font used on the clue cards is simple and easy to understand.
  • Children are able to process information visually and auditorily (when read aloud) supporting more than one senso-ry perspective to learn.
  • Environmental stimuli provide sensory feedback when finding clue cards during game play.
  • The game can be played in different environments- Grandma’s house, school, therapy office.

 Skills

  • Visual perception and processing are promoted by the light colored background and black letters on clue cards.
  •  Location memory is exercised when finding clue cards.
  •  Visual discrimination skills are enhanced when searching for details of individual words on the Picture Helper poster.
  •  The child can gain an understanding of spatial relationships when placing the clue cards in different places. For ex-ample, under the table or on top of the chair.

 Play Ideas

  • A caregiver can separate clue cards into specific rooms of the house so the child playing is comfortable navigating and knows the boundaries of play.
  • A caregiver can hide clue cards in Ziploc bags with different items like rice, dried beans and other small objects that provide added sensory stimulation.
  • Incorporate sign language into play. Read the clue card and then sign the object for the next hidden clue.
  • Before game play, a caregiver and child can go through the object words (nouns) on the Picture Helper poster and find them in the house.

Adaptation Ideas

  • Use Braille tape to write the clues in Braille.
  • Enlarge the cards on a copier to help children who may have a visual impair-ment.

Social/Emotional

Adaptation Ideas

  • Game can be played independently or with others.
  • Through repeated play, players can learn and refine their knowledge of uKloo game play.
  • Play is familiar to children.
  • Play duration is modifiable.
  • Game play typically takes place in the child’s home which is a familiar and comfortable space for play.
  • Game play can be repeated using the same clue cards giving a child further time to comprehend, see and retain the information for future recollection.
  • The Picture Helper poster helps children build confidence and independence while learning.
  • Game play with uKloo can change and challenge children at different levels of difficulty with growth and develop-ment of literacy skills.

Skills

  • Matching the word of an object with a photo representation can be encouraged using the Picture Helper to hone independence.
  • uKloo is based on exploration and discovery allowing kids to build confidence while learning.
  • Learning through trial and error is encouraged when locating clue cards. For example, if the child searches in the wrong place, he may need to reference the Picture Helper poster or search in a different place for the next clue.
  • Cooperative play can encourage turn taking, sharing and social skills.
  • Patience is supported during game play as children must find all of the clues leading to the surprise at the end. To help increase a child’s ability, begin with only a couple clues and gradually increase the number of clues as a child’s frustration level permits.

Play Ideas

  • The uKloo game is simple to travel with and may provide comfort to the child when exploring a new environment.
  • Child can create clues using the blank clue cards to create his own game for a caregiver or peer.
  • Before game play, caregiver and child can go through the object words (nouns) on the Picture Helper poster and find them in the house

Cognitive Benefits

Description 

  • uKloo game helps children discover the fun of reading.
  • The font used on the clue cards is simple and easy to understand.
  • Hands-on approach to learning gives kids an active learning experience.
  • uKloo game includes 3 levels of clue cards to accommodate different levels of readers.
  • uKloo game includes blank clue cards to create clues subjective to the player(s).
  • uKloo game is socially appropriate for a wide age range.
  • Play is familiar to children.
  • Instructions provided are concise and offer suggestions and alternatives to game play.
  • Play duration is modifiable.

Skills

  • Children learn to recognize and identify verbs, prepositions and nouns when reading the clues and using the Pic-ture Helper poster.
  • Vocabulary is expanded as children or caregivers use the printed cards and create their own clues using the blank clue cards.
  • Children learn to utilize the Picture Helper to discover and sound out new words independently.
  • The Picture Helper supports the development of visual processing and discrimination skills.
  • Object recognition and identification can be practiced when finding the objects in the written clue.
  • Matching a word of an object with a photo representation can be encouraged using the Picture Helper.
  • Spatial and directional words such as behind/beside, in/on, etc. can be taught.
  • uKloo provides an opportunity to practice appropriate game etiquette- turn taking, patience, following rules and conduct.
  • Children can gain practice in sequencing steps during play. The sequence of play is consistent throughout the game, helping children remember and recall the steps

Play Ideas

  • A caregiver can mix the 3 different levels of clue cards during game play.
  •  A caregiver can incorporate school spelling words into uKloo using the blank cards.
  •  A caregiver can set a timer to see how long it takes to complete the clue hunt. Children can try to beat their time with each round!
  • The Picture Helper poster can be used as a “lifeline” a certain number of times during game play. For example, child can only refer to the poster 3 times during game play.
  •  A child can separate the clue card nouns into person, place or thing categories.
  •  A child can separate the clue cards into two piles: Cards that use prepositions and cards without prepositions.

Adaptation Ideas 

  • Play with a limited number of clue cards to address the child’s particular needs and gradually increase the number cards as the child advances in reading and skill.
  •  A caregiver can sort clue cards using only the clue cards that would be familiar to a child.
  •  In preparation for game play, a caregiver and child can go through the object words (nouns) on the Picture Helper poster and find those objects in the house.

Physical Benefits

Description 

  • Game play takes place in the child’s home which is a familiar space for play and the environment is accommodat-ing to individual needs.
  •  Clue cards can be selected to fit the physical abilities of a child.
  •  Moving to find the clue cards can encourage large muscle movements.

Skills

  • A child can practice fine motor skills when holding or selecting the clue cards.
  • Gross motor skills are encouraged as children locate and collect clue cards.
  • Fine motor skills are engaged as children locate or hide the clue cards.
  •  Eye-hand coordination is promoted when finding and reaching for a clue card.
  •  Reaching and arm extension are promoted when collecting a clue card out of arm’s reach.
  •  Movements like crouching or bending can be practiced when locating, collecting or hiding a clue card. This in-creases muscle flexibility and strength.
  • Balance and coordination are encouraged as clue cards are collected from such places as the mat beside the bath-tub, mom’s shoe or in the toy box.

Play Ideas

  • A caregiver can select clue cards based on the skills they want a child to practice such as reaching up high and bending down low to promote gross motor development.
  •  A caregiver can use the blank clue cards to promote different actions like reaching, standing and walking to find clues.
  •  A caregiver can set up clue cards behind, under and in, objects that can be set up nearby for the child to access. For example, a cereal box, crayon box or dad’s hat can be placed on a table and the child can read clues, decipher the object and the preposition to discover the next clue.
  •  Create a rendition of “Simon Says” during game play by providing directions on how to collect the next clue card. For example, “Simon says use your right hand to get the next clue card.” This can encourage the development of motor skills that need further muscular development.
  •  A child and a friend or caregiver can race to see who finds the clues faster using the hidden clue cards or the uKloo app (app included in the box set).
  •  The game can be played in teams to assist children with finding and collecting the clue cards.

 Adaptation Ideas

  • Place Velcro on the clue cards and have a child use a knit mitten to easily pick up the card.
  •  A child can use a laser pointer to indicate where the card is for a caregiver to pick up.